Danger Mouse - 28 - Danger Mouse | Four Heads Are Better Than Two
In order to improve productivity, Colonel K teams Danger Mouse up with a robot Penfold, and Penfold with a robot Danger Mouse. The robots prove to be a lot of trouble for the real ones, taking instructions too literally or getting stuck running in circles. Danger Mouse and robot Penfold infiltrate a pinball amusement arcade where they try to find Agent 57 and learn of Baron Greenback’s latest plans. But Greenback and Stiletto have been using the place as a secret base. They capture and reprogram robot Penfold, and plan to use the slot machine to hypnotize people so they can take over the world.
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